Loading Screen Notes


 * A happy town is a harmonious town. The more you attend to your townsfolk's needs, the more productive your town will become.
 * According to Coppertop, each alchemical essence is uniquely flavored - like jellybeans. He doesn't recommend you eat them, though.
 * Alchemy is the basis of all technology. It illuminates our lights, pumps our water, and heats our homes on a chilly night.
 * Coppertop can synthesize anything into an Essence. Don't be afraid to experiment! You probably won't blow yourself up.
 * Don't forget to harvest the resources that grow on your Evertree worlds! You're allowed to enjoy the fruits of your labor, in moderation, you know.
 * Even though the Everkin look soft, you mustn't pet them without their consent.
 * Found a tree or critter you want to keep around? Nature Reserves can be customized with the flora and fauna from your Evertree Worlds.
 * Is Coppertop the liquid in the bottle, or just the bottle itself? He refuses to say.
 * Just how are you able to carry all those Everheart Tools around, anyway?
 * Long ago, your people engaged in trade with the Everkin. If you fing something they want, you might be able to trade with them again.
 * Strange Seeds may not grow into fully viable worlds, but they're still worth exploring!
 * The bugs you catch in your net aren't harmed by the process, we promise.
 * The Everkin Doors make getting around town a snap, and there hasn't been a teleportation mix-up in ages. You're probably fine to use them!
 * The Withering is not for eating.
 * Visitors will leave at nightfall unless you've built an Inn. If you want them to stick around forever, you'll need to assign them to a house.
 * You can reaorder your tools in your backpack if you want to achieve peak levels of gardening efficiency.