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    Grow Song of The Evertree Wiki
    • A happy town is a harmonious town. The more you attend to your townsfolk's needs, the more productive your town will become.
    • According to Coppertop, each alchemical essence is uniquely flavored - like jellybeans. He doesn't recommend you eat them, though.
    • Alchemy is the basis of all technology. It illuminates our lights, pumps our water, and heats our homes on a chilly night.
    • Coppertop can synthesize anything into an Essence. Don't be afraid to experiment! You probably won't blow yourself up.
    • Don't forget to harvest the resources that grow on your Evertree worlds! You're allowed to enjoy the fruits of your labor, in moderation, you know.
    • Even though the Everkin look soft, you mustn't pet them without their consent.
    • Found a tree or critter you want to keep around? Nature Reserves can be customized with the flora and fauna from your Evertree Worlds.
    • Is Coppertop the liquid in the bottle, or just the bottle itself? He refuses to say.
    • Just how are you able to carry all those Everheart Tools around, anyway?
    • Long ago, your people engaged in trade with the Everkin. If you fing something they want, you might be able to trade with them again.
    • Strange Seeds may not grow into fully viable worlds, but they're still worth exploring!
    • The bugs you catch in your net aren't harmed by the process, we promise.
    • The Everkin Doors make getting around town a snap, and there hasn't been a teleportation mix-up in ages. You're probably fine to use them!
    • The Withering is not for eating.
    • Visitors will leave at nightfall unless you've built an Inn. If you want them to stick around forever, you'll need to assign them to a house.
    • You can reaorder your tools in your backpack if you want to achieve peak levels of gardening efficiency.
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